Commit Graph

68 Commits (c41ae8aaf953d5b2997b324e621179ede6c81397)

Author SHA1 Message Date
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
Quapsel 9b08566d6c Chapter 2 added on World Map 1 year ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 1 year ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 1 year ago
Quapsel 560a0bd624 first steps for 1-2 1 year ago
Quapsel ad8644b3e1 1-1 Terrain almost done 1 year ago
sigonasr2 22729c3928 Fix map path so it's not pointing to a Quapsel directory 1 year ago
Quapsel fc4d16a2a7 Added new Tileset (grass_tiles_modded) and small 1-1 edited 1 year ago
Quapsel 075fe53f38 some progress on 1-1 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 e162e564d7 Remove offending tileset from 1_1 campaign map. 1 year ago
Quapsel 21b3e5339d added Tileset and started with map for Stage 1 - 1 1 year ago