Commit Graph

15 Commits (c3f2620d5dd3e5e9e06a8659c6b56849a7f9b2bd)

Author SHA1 Message Date
sigonasr2 b8e1006901 Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 7 months ago
sigonasr2 e67a1ba684 Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 7 months ago
sigonasr2 3fafcd39f3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 7 months ago
sigonasr2 17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 7 months ago
sigonasr2 264cf998b9 Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 7 months ago
sigonasr2 c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 7 months ago
sigonasr2 33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 7 months ago
Quapsel a9bb2c62eb changes at 2_1 & tilepresets. 7 months ago
sigonasr2 593180c730 Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 7 months ago
sigonasr2 96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 7 months ago
sigonasr2 c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 7 months ago
sigonasr2 ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 8 months ago
sigonasr2 483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 8 months ago
sigonasr2 05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 5b35ca5c52 Remove Infinite Map setting from 1-B1 and 2-1 8 months ago
Quapsel f899995c49 added Walls at beginning and end of every Map. 8 months ago
Quapsel 468bf9e4b6 small Tileset change for map start/end 8 months ago
sigonasr2 21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
Quapsel 0e9d1b391d Details added to Chapter 2 Presets & v1 of 2_1 finished. 8 months ago
Quapsel 2c29912a3a start of 2_1 & some more basic shapes for the chapter 2 presets. 8 months ago