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sigonasr2
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AdventuresInLestoria
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Commit Graph
7 Commits (c2e5e9aba7997fa651984348c161b287d493a43a)
Author
SHA1
Message
Date
sigonasr2
fed07eddd6
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
11 months ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
11 months ago
sigonasr2
acaf1bc3bf
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
11 months ago
sigonasr2
6d11eb5048
Update to geom2d 2.0 util
11 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
4ac15dd1cc
XP and level up systems implemented.
12 months ago
sigonasr2
fcb3ee87fd
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
12 months ago
sigonasr2
455dd3a818
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
12 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
e4fae723c9
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
1 year ago
sigonasr2
a29df8b954
Monster Drop Data reading from configuration implemented.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
30a5cdc488
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2
40a222fc8f
MonsterData safemap was not locked.
1 year ago
sigonasr2
74a31dda2e
Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
...
Monster spawning on phase transition now occurs.
1 year ago
sigonasr2
36fb89e556
Code analysis suggestions implemented.
1 year ago
sigonasr2
6a12a45cb2
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
1 year ago
sigonasr2
42c5043163
Death animation now tied to monster data.
1 year ago
sigonasr2
5566eced77
Consolidated jump and shoot animations for monsters into MonsterData.
1 year ago
sigonasr2
b2eda563f2
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
1 year ago
sigonasr2
a2308914a2
Refined movement run away code for ranged enemies.
2 years ago
sigonasr2
6584a240b1
Large refactoring and implemented hurt on monsters
2 years ago
sigonasr2
0f449a902a
Implemented monster update method and monster spawner methods.
2 years ago
sigonasr2
cbbee7aaa4
Initial setup of Monster structures
2 years ago