Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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2024-01-24 14:00:47 +01:00 |
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7c87766bc5
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Update release build to version 6216.
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2024-01-22 00:13:31 -06:00 |
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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2024-01-18 23:24:24 -06:00 |
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Quapsel
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ad10a08644
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small fixes in 1_2
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2024-01-17 11:48:33 +01:00 |
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Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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2024-01-16 13:21:05 +01:00 |
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cfd3be4f13
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Changes to bear sprite.
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2024-01-15 17:22:42 -06:00 |
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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2024-01-14 16:23:31 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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62a2119ab2
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Initial frog behavior aiming implemented.
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2024-01-13 16:37:46 -06:00 |
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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2024-01-10 03:11:03 -06:00 |
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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2024-01-10 02:24:12 -06:00 |
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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2024-01-09 04:50:01 -06:00 |
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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2024-01-08 22:31:44 -06:00 |
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ac8bca2396
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Birbs
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2024-01-08 02:18:15 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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e7dbdea62d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-06 18:09:30 -06:00 |
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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2024-01-06 18:09:29 -06:00 |
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Quapsel
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096acb2081
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-06 22:24:37 +01:00 |
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bbc027609b
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Setup configuration framework and test music for audio engine.
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2024-01-05 22:25:25 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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