Commit Graph

16 Commits (c02d6cdb4779243309984a6448c8c9165ed8ba38)

Author SHA1 Message Date
sigonasr2 4557138662 Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 8 months ago
sigonasr2 1d1c12004e Updated all maps to utilize monster template system. 8 months ago
Quapsel f899995c49 added Walls at beginning and end of every Map. 8 months ago
sigonasr2 a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
Quapsel 0d210be144 Grass transition for 1_2 - 1_5 added. 8 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 10 months ago
Quapsel 77493be6fa added missing Border in 1_2 10 months ago
Quapsel 70323f6013 Fixed Problems with Tree overlapping on 1_2 & 1_3 10 months ago
Quapsel f8a9bd1e27 Map Border 1_2 & 1_3 added. 10 months ago
Quapsel 2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 11 months ago
sigonasr2 1655fe7b51 Frog animations setup. Frog tongue bullet setup. 11 months ago
sigonasr2 ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 11 months ago
sigonasr2 3f4c714c42 All basic sound effects implemented. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 11 months ago
sigonasr2 008f6a28f6 Added map tests and map type properties to all maps. 1 year ago
sigonasr2 e92b35bc94 Updated all map files to use commercial assets folder for images. 1 year ago
sigonasr2 795d59f1a4 Switch to templates for grabbing a component from a menu. 1 year ago
sigonasr2 347f4cc576 Test spawn group 1 year ago
sigonasr2 c6c5efbc74 Tied level entry button to map loading and gameplay. 1 year ago
Quapsel e846c61c53 terrain finished for 1_2 1 year ago
Quapsel 13dece2844 1_2 Update 1 year ago
Quapsel 2f54400e8e more tile presets. 1_2 changed to v2 tileset. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 1 year ago