Commit Graph

17 Commits (bd407aca830ef22ea894e3bb45492e9bb43f5747)

Author SHA1 Message Date
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago
sigonasr2 2ec484206d Added commit script 1 year ago
sigonasr2 73e3b5a18e Included new potential object types. 1 year ago
sigonasr2 b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 1 year ago
Quapsel 21b3e5339d added Tileset and started with map for Stage 1 - 1 1 year ago
sigonasr2 b0cdab41f5 Include second level updates. 1 year ago
sigonasr2 5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 1 year ago
sigonasr2 f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 1 year ago