Commit Graph

16 Commits (bcbc10cb7c7628252da58b1d969858b33f1befb2)

Author SHA1 Message Date
sigonasr2 24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2 years ago
sigonasr2 3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2 years ago
sigonasr2 88df322042 Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Nic0Nic0Nii 8d117c42e3 Class quick test swapping reimplemented. 2 years ago
sigonasr2, Sig, Sigo c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 2 years ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 2 years ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 2 years ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 2 years ago
sigonasr2 1a441914ca Bullets now have derived types. 2 years ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 2 years ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 2 years ago
sigonasr2 01d1e44839 Added Bullet shooting 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago