11 Commits

Author SHA1 Message Date
5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 2024-01-28 19:39:01 -06:00
7162b151e4 Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 2024-01-27 13:55:00 -06:00
7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 2024-01-24 20:25:13 -06:00
4d3b3b4930 Phase 1 and 2 implemented. 2024-01-24 19:50:53 -06:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
3f4c714c42 All basic sound effects implemented. 2024-01-09 06:42:09 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
6539bbdb50 Sound Effects. 2024-01-08 04:13:27 -06:00
ac8bca2396 Birbs 2024-01-08 02:18:15 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 2024-01-05 21:47:04 -06:00