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sigonasr2
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AdventuresInLestoria
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Commit Graph
35 Commits (bc23188d603aeacc346f4a1ea40b74fcb0364ffe)
Author
SHA1
Message
Date
sigonasr2
bc23188d60
Hitbox fade hints implemented for colliding terrain.
1 year ago
Quapsel
2f54400e8e
more tile presets. 1_2 changed to v2 tileset.
1 year ago
Quapsel
fa99b43727
crossroad presets added
1 year ago
Quapsel
921b369fac
small progress on tile presets
1 year ago
sigonasr2, Sig, Sigo
dbc68b8c4b
Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
5140b92317
Water tile reflections implemented.
1 year ago
sigonasr2
4cdb73333d
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
1 year ago
sigonasr2
f67866d370
Remove animated water test tile.
1 year ago
Quapsel
1924dd7463
added more tile presets
1 year ago
Quapsel
4e03580df1
added animated waterfall tile. added layer 2.5 to 1_1.
1 year ago
sigonasr2
7941e22aa8
Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
1 year ago
sigonasr2
8aba4dfc5b
Prep animated tile structures.
1 year ago
sigonasr2
e8f6d972ad
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
1 year ago
sigonasr2
9811644207
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
1 year ago
Quapsel
c47e088938
First Tile-Presets created.
1 year ago
Quapsel
916904d76d
corrected asset filepath
1 year ago
Quapsel
3c554c3004
Added missing assets
1 year ago
Quapsel
2287b186f1
Boss Stage 1 v2
1 year ago
sigonasr2
2b3dfb63aa
Staircase incremental movement implemented.
1 year ago
sigonasr2
7e4816631c
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
1 year ago
sigonasr2
ef83e7f865
Bridge flags properly enabled and working. Fix image paths in maps.
1 year ago
sigonasr2
c97886fbbe
Fix collision tiles for secondary map sets with offset values based on other tilesets.
1 year ago
Quapsel
7b9b21a375
new tilesets + First Steps for creating a world map.
1 year ago
sigonasr2
cdab15d8d3
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
1 year ago
sigonasr2
5ffcf3126a
Basic foreground layer hiding code implementation.
1 year ago
sigonasr2
e6268b0edc
Can now load maps from other directories.
1 year ago
sigonasr2
2613a9ea33
Load a level using its tileset instead.
1 year ago
sigonasr2
2ec484206d
Added commit script
1 year ago
sigonasr2
73e3b5a18e
Included new potential object types.
1 year ago
sigonasr2
b4d6d1cd09
Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
1 year ago
Quapsel
21b3e5339d
added Tileset and started with map for Stage 1 - 1
1 year ago
sigonasr2
b0cdab41f5
Include second level updates.
1 year ago
sigonasr2
5967b1823f
Fix up TMXParser. Make the map levels not as buggy to edit.
1 year ago
sigonasr2
f5bc7ee824
Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
1 year ago