sigonasr2
|
e317b7b23b
|
Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574.
|
10 months ago |
sigonasr2
|
5035dd5af9
|
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
|
10 months ago |
sigonasr2
|
f9e00caaa4
|
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
|
10 months ago |
sigonasr2
|
0fc117235a
|
Add mosaic pixel shader to engine. Release Build 7485.
|
10 months ago |
sigonasr2
|
63f7062841
|
Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465.
|
10 months ago |
sigonasr2
|
e2cc0aa90c
|
Implemented controller compatibility for the pause menu. Release Build 7447.
|
10 months ago |
sigonasr2
|
66b0648a59
|
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
|
10 months ago |
sigonasr2
|
4dc9505cbd
|
Implemented controller compatibility with the Game Settings menu. Fullscreen mode now ignores automatic mouse movement due to screen resizes when in keyboard navigation mode. Release Build 7391.
|
10 months ago |
sigonasr2
|
bf33ad79c9
|
Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
|
10 months ago |
sigonasr2
|
d5bd8655a9
|
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
|
10 months ago |
sigonasr2
|
7434079e0d
|
Inputs under the same functional name now are grouped together in the input helper.
|
10 months ago |
sigonasr2
|
a723ac50fc
|
Added controller compatibility for the consumable item crafting menu. Fixed bug for selecting buttons that would become disabled causing infinite menu loop. Added checkes fo auto-resolve default button and immediately close out the loop. Release Build 7299.
|
10 months ago |
sigonasr2
|
e5ace36a60
|
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
|
10 months ago |
sigonasr2
|
22b1557c05
|
Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
|
10 months ago |
sigonasr2
|
f5bcd4f869
|
Resized renders to fit class info window. Class info window controller compatibility added. Release Build 6961.
|
10 months ago |
sigonasr2
|
fd1f762e20
|
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
|
10 months ago |
sigonasr2
|
4015f485ea
|
Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866.
|
10 months ago |
sigonasr2
|
2da6c455b6
|
mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854.
|
10 months ago |
sigonasr2
|
cd599b73e0
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
|
10 months ago |
sigonasr2
|
2b34cbbeac
|
Added bgm and sfx sliders.
|
10 months ago |
sigonasr2
|
689eaa6d10
|
Implemented chapter limits for equipment upgrades.
|
10 months ago |
sigonasr2
|
2b7ebb32cc
|
Visual Novel character sizing now scales based on image size instead.
|
11 months ago |
sigonasr2
|
0aea7beb83
|
Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
|
11 months ago |
Nic0Nic0Nii
|
00e7a01ab1
|
Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
b7cd3caab6
|
Stage plate for hub area renamed properly. TODO now updated.
|
11 months ago |
sigonasr2
|
30a79cc307
|
Upon level completion, update Discord status and randomize the traveling merchant.
|
11 months ago |
sigonasr2
|
ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
|
11 months ago |
sigonasr2
|
51e838de24
|
Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage.
|
11 months ago |
sigonasr2
|
5c83a41a86
|
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
|
11 months ago |
sigonasr2
|
7162b151e4
|
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
|
11 months ago |
Nic0Nic0Nii
|
4f6d9b09e3
|
Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
e7760bcf97
|
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
|
11 months ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
11 months ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
11 months ago |
Nic0Nic0Nii
|
1490b2b9f9
|
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
11 months ago |
sigonasr2
|
553baa5945
|
Changed reflection code to slightly account for rotations.
|
11 months ago |
sigonasr2
|
37fb379df9
|
Update to release build 6238.
|
11 months ago |
sigonasr2
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
11 months ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
11 months ago |
sigonasr2
|
d6a44c149d
|
Wolves changed to Windhounds.
|
11 months ago |
sigonasr2
|
7c87766bc5
|
Update release build to version 6216.
|
11 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
11 months ago |
sigonasr2
|
64422e4a24
|
Auto-aim implemented for controller/keyboard gameplay.
|
11 months ago |
sigonasr2
|
ad05279ae7
|
Analog scrolling menu implementation completed.
|
11 months ago |
sigonasr2
|
df10dc43a8
|
Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
|
11 months ago |
sigonasr2
|
7cf44b2462
|
Added infinite and nan checks for positions.
|
11 months ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
11 months ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
11 months ago |