Commit Graph

64 Commits (ba7ccf72b0b5ff251ed2328cb3146a0ba4d7841a)

Author SHA1 Message Date
sigonasr2 a1e04d38d9 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. 6 months ago
sigonasr2 6be3e5e83d Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 6 months ago
sigonasr2 78d2234ccc Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524. 6 months ago
sigonasr2 59dcde475a Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. 6 months ago
sigonasr2 6016316503 Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. 6 months ago
sigonasr2 831901cc08 Tuned wind streak spawns and settings. Good to go. Release Build 9491. 6 months ago
sigonasr2 e83515e6a0 Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486. 6 months ago
sigonasr2 fb6e47fbfa Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483. 6 months ago
sigonasr2 3c47cb908e Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482. 6 months ago
sigonasr2 32c0052971 Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473. 6 months ago
sigonasr2 7cf8c0b138 Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455. 6 months ago
sigonasr2 b7372ec283 Define tornado bullet type and attack. Release Build 9451. 6 months ago
sigonasr2 e53f7cb4cd Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. 6 months ago
sigonasr2 bea3d5b6ee Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434. 6 months ago
sigonasr2 3ed876aa91 Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416. 6 months ago
sigonasr2 2d2c123c33 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 6 months ago
sigonasr2 d6409f4604 Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353. 6 months ago
sigonasr2 1d5d4d8240 Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318. 7 months ago
sigonasr2 9a9cbe765e Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283. 7 months ago
sigonasr2 3e68c9ac9e Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271. 7 months ago
sigonasr2 8fa1a72fad Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations. 7 months ago
sigonasr2 f9ad9c4390 Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
sigonasr2 bd14a21793 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252. 7 months ago
sigonasr2 b8e1006901 Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 7 months ago
sigonasr2 3fafcd39f3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 7 months ago
sigonasr2 2fed323770 Setup framework for the goblin boar rider. 7 months ago
sigonasr2 17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 7 months ago
sigonasr2 89bc17c0a2 Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169. 7 months ago
sigonasr2 33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 7 months ago
sigonasr2 96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 7 months ago
sigonasr2 b694535812 Add slight knockback effect on goblin dagger stabs. Release Build 9035. 7 months ago
sigonasr2 270d70a387 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 7 months ago
sigonasr2 c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 7 months ago
sigonasr2 5ff64da26a Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 8 months ago
sigonasr2 ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 8 months ago
sigonasr2 7330697806 First half of Boar AI completed. 8 months ago
sigonasr2 943996fd7d Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 9 months ago
sigonasr2 931f1db470 Jump targeting lock-on time implemented for Slime King script. 9 months ago
sigonasr2, Sig, Sigo dc6d333e5b Add monster jumping inside run towards monster strategy. 9 months ago
Quapsel 6f342f7403 Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit. 9 months ago
sigonasr2 dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 10 months ago
sigonasr2 ebf7fcf395 Added NPC structures and new NPCs to the hub map. 10 months ago
Nic0Nic0Nii 1046557ac0 Update sprites for second boss, add config parameters for new behavior. 10 months ago
Quapsel c2e5e9aba7 Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9 10 months ago
Nic0Nic0Nii 4f6d9b09e3 Add Settings menu and an Unlocck All button 10 months ago
sigonasr2 e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 10 months ago
sigonasr2 e7760bcf97 Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381. 10 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
Nic0Nic0Nii 5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack 10 months ago
sigonasr2 5ed991ec88 Boss Phase 3 completed. 10 months ago