Commit Graph

6 Commits (b87c90c592dc9da1801f1ee9becc65d03a689e1d)

Author SHA1 Message Date
sigonasr2, Sig, Sigo 965d0afdb1 Incorporate dynamic pointer cast fix 11 months ago
sigonasr2 e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 11 months ago
sigonasr2 c0ae0697b7 Move to smart pointers for menu component system. 11 months ago
sigonasr2 8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 cbdd317068 Add label update manual disable flag for when a label update would cause issues on the character equip menu. 12 months ago
sigonasr2 5a9396fbcb Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference). 12 months ago
sigonasr2 4daf4f0135 Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index. 12 months ago
sigonasr2 c528d89b85 Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats. 12 months ago
sigonasr2 8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 12 months ago
sigonasr2 bd066ee787 Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 12 months ago
sigonasr2 20f30b0f30 Add and setup Blacksmith Crafting Window 12 months ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 12 months ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 12 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
sigonasr2 70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 12 months ago
sigonasr2 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 12 months ago
sigonasr2 c795e7f891 Text rendering properly deals with newline characters. Updated components that were not properly rendering. 12 months ago
sigonasr2 cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 12 months ago
sigonasr2 f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 12 months ago
sigonasr2 46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 1 year ago
sigonasr2 3251053364 Added row item display button components. 1 year ago
sigonasr2 ac0f5c42aa Hover functionality moved out to MenuComponent so any component can utilize them. 1 year ago
sigonasr2 025a89788e Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
sigonasr2 38729877b8 Fix up all menu components to integrate with new view port system. 1 year ago
sigonasr2 7a46f79f2b Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 1 year ago
sigonasr2 e744112206 GUI template/macro usage refactor. 1 year ago
sigonasr2 a1caeff702 Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes. 1 year ago
sigonasr2 4ac42fbd7e Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 1 year ago
sigonasr2 13104bae66 Back button in character stats window, moved elements slightly upwards for better positioning. 1 year ago
sigonasr2 ae2d1719c8 Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out. 1 year ago
sigonasr2 88a239cd91 Equip Window is now functional. 1 year ago
sigonasr2 54677e9263 Incorporated stat differences to equip menu display. 1 year ago
sigonasr2 5eec1a21c5 Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage. 1 year ago
sigonasr2 808cc32418 Implemented color code text in PGE. 1 year ago
sigonasr2 e615831ded Equipment window shows equip stat changes on mouseover. 1 year ago
sigonasr2 30287c91d2 Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes. 1 year ago
sigonasr2 2cf48c53f9 Parse enhancement stats of equipment items. 1 year ago
sigonasr2 694a82701e Create new equipment images, read/parse equipment config file 1 year ago
sigonasr2 b51d6f571a Refactored window removing components for scrollable components. 1 year ago
sigonasr2 a659bf7924 Character Info Window layouts setup 1 year ago
sigonasr2 b97c63f7b0 Implement basic structures for Items, Item Sets, and Equipment. 1 year ago
sigonasr2 4463fbbae5 Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 cfd5586d63 Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago