Commit Graph

12 Commits (b6c88a0caa89c6a1b75681b2c634db4426bc6cf7)

Author SHA1 Message Date
sigonasr2 b956a103df Define tornado bullet type and attack. Release Build 9451. 7 months ago
sigonasr2 79b595bbef Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 7 months ago
sigonasr2 5c7e5a3ab3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 7 months ago
sigonasr2 c83f84f29c Setup framework for the goblin boar rider. 7 months ago
sigonasr2 00b18355c1 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 8 months ago
sigonasr2 c37d52d186 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 8 months ago
sigonasr2 e052f6e089 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 9 months ago
sigonasr2 758696d28b Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413. 9 months ago
sigonasr2 6ff939e491 Warrior slash animation now extends based on actual attack range. Release Build 7997. 9 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 2cf48c53f9 Parse enhancement stats of equipment items. 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sigonasr2 b57027e13e Make the animation speedy. 1 year ago
sigonasr2 adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
sigonasr2 14564d814d Animations that are missing from the animation map now auto-generate after animations have been defined. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
sigonasr2 cbfcb2793f Player animations now load dynamically from configuration files. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 1 year ago
sigonasr2 73d29a2ab5 Added lingering field effect. 1 year ago
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago