Quapsel
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6e100b88bd
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1_3 & 1_4 Layout done + Preset tiles placed.
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1 year ago |
Quapsel
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0f6257c66f
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missing directions for Chapter 1 Tilepresets completed.
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1 year ago |
sigonasr2
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98006d8001
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Add in commercial assets placeholder folder
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1 year ago |
sigonasr2
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e92b35bc94
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Updated all map files to use commercial assets folder for images.
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1 year ago |
sigonasr2
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69d599ee03
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Remove unnecessary items from maps folder. Removed purchased assets from HEAD.
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1 year ago |
sigonasr2
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2224065304
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Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
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1 year ago |
Quapsel
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4556fc903c
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Stage Plate Tileset updated
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1 year ago |
sigonasr2
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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1 year ago |
sigonasr2
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bc23188d60
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Hitbox fade hints implemented for colliding terrain.
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1 year ago |
Quapsel
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2f54400e8e
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more tile presets. 1_2 changed to v2 tileset.
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1 year ago |
Quapsel
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fa99b43727
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crossroad presets added
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1 year ago |
Quapsel
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921b369fac
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small progress on tile presets
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1 year ago |
sigonasr2, Sig, Sigo
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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
5140b92317
|
Water tile reflections implemented.
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1 year ago |
sigonasr2
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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1 year ago |
sigonasr2
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f67866d370
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Remove animated water test tile.
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1 year ago |
Quapsel
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1924dd7463
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added more tile presets
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1 year ago |
Quapsel
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4e03580df1
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added animated waterfall tile. added layer 2.5 to 1_1.
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1 year ago |
sigonasr2
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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1 year ago |
sigonasr2
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8aba4dfc5b
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Prep animated tile structures.
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1 year ago |
sigonasr2
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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1 year ago |
sigonasr2
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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1 year ago |
Quapsel
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c47e088938
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First Tile-Presets created.
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1 year ago |
Quapsel
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916904d76d
|
corrected asset filepath
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1 year ago |
Quapsel
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3c554c3004
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Added missing assets
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1 year ago |
Quapsel
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2287b186f1
|
Boss Stage 1 v2
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1 year ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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1 year ago |
sigonasr2
|
7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
sigonasr2
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c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
Quapsel
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7b9b21a375
|
new tilesets + First Steps for creating a world map.
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1 year ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
sigonasr2
|
5ffcf3126a
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Basic foreground layer hiding code implementation.
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1 year ago |
sigonasr2
|
e6268b0edc
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Can now load maps from other directories.
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1 year ago |
sigonasr2
|
2613a9ea33
|
Load a level using its tileset instead.
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1 year ago |
sigonasr2
|
2ec484206d
|
Added commit script
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1 year ago |
sigonasr2
|
73e3b5a18e
|
Included new potential object types.
|
1 year ago |
sigonasr2
|
b4d6d1cd09
|
Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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1 year ago |
Quapsel
|
21b3e5339d
|
added Tileset and started with map for Stage 1 - 1
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1 year ago |
sigonasr2
|
b0cdab41f5
|
Include second level updates.
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1 year ago |
sigonasr2
|
5967b1823f
|
Fix up TMXParser. Make the map levels not as buggy to edit.
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1 year ago |
sigonasr2
|
f5bc7ee824
|
Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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1 year ago |