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794fb92534
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Upper level and lower level spawning now distinguished in map editor.
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2023-07-10 19:22:33 -05:00 |
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0493252a08
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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c2cc6e83ab
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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bf01744143
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Zones caused the player to swap between upper and lower levels.
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2023-07-07 04:31:36 -05:00 |
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7e5eb2335d
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Read Zone tile data from the map to prepare for special interactions in the game.
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2023-07-06 19:17:59 +00:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2023-06-22 17:44:51 -07:00 |
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2023-06-22 02:46:38 -07:00 |
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2023-06-21 21:33:23 -07:00 |
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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2023-06-21 14:30:14 -07:00 |
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66d8b9050c
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Parse spawn groups from tiled map data.
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2023-06-21 01:50:28 -07:00 |
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89473d417c
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We no longer read invalid tags or lone tags.
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2023-06-21 01:07:14 -07:00 |
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635f580ba6
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Proper handling of names with spaces in parsing.
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2023-06-21 00:58:10 -07:00 |
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2023-06-21 00:34:09 -07:00 |
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