Commit Graph

177 Commits (b08002e61b0a66503c16375f45d5a46fd13ac52f)

Author SHA1 Message Date
sigonasr2 be0225aa97 Change scrollable window component's offset to be an attribute instead. 1 year ago
sigonasr2 1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 1 year ago
sigonasr2 803a0189d8 Inventory Drag and Drop Management implemented. 1 year ago
sigonasr2 5903692dbb Fix null checks. Inventory display window setup. Ready for draggable interface. 1 year ago
sigonasr2 ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 1 year ago
sigonasr2 877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago
sigonasr2 ce1a2adf81 Should not require pointers for its own self in Crawler class' update loop. 1 year ago
sigonasr2 773f72a45c Main Menu and Game Play state switching. 1 year ago
sigonasr2 43661ee07f Game State System Setup 1 year ago
sigonasr2 d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 1 year ago
sigonasr2 203290c94a Added static tileset world optimization and generation features. 1 year ago
sigonasr2 ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
sigonasr2 2f302f7370 Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game. 1 year ago
sigonasr2 9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 1 year ago
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2, Sig, Sigo bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
sigonasr2, Sig, Sigo 17838ffb8b 9-patch interface code added 1 year ago
sigonasr2 3723835cc7 Switched menu button system to component inheritance system. 1 year ago
sigonasr2 03f2738ead Windowing System button controls, stack system, and custom functions implemented. 1 year ago
sigonasr2 099e464e2f Build 1576. Timer fixed. 1 year ago
sigonasr2 f0169b06ab Display DPS tracker + encounter timer 1 year ago
sigonasr2 c4db27a78d Boss name overlays added to map editor and game. 1 year ago
sigonasr2 9d08c2547f Added Warrior HUD ability icons 1 year ago
sigonasr2 b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
sigonasr2 388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 1 year ago
sigonasr2 b80d791578 Differentiate between player damage indicators and enemy damage indicators. 1 year ago
sigonasr2 c68bdcc673 Cooldown icon indicators. 1 year ago
sigonasr2 f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 1 year ago
sigonasr2 1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
sigonasr2 bc23188d60 Hitbox fade hints implemented for colliding terrain. 1 year ago
sigonasr2, Sig, Sigo 5ca4546bb7 Implemented multi-stage jump phase 2 1 year ago
sigonasr2 0d6b6584d5 Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up. 1 year ago
sigonasr2 74a31dda2e Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions. 1 year ago
sigonasr2 cb600c8ea4 Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 ba8a1bd091 Monster water reflections implemented. 1 year ago
sigonasr2, Sig, Sigo dbc68b8c4b Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport) 1 year ago
sigonasr2 5140b92317 Water tile reflections implemented. 1 year ago
sigonasr2 4cdb73333d Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid. 1 year ago
sigonasr2 195364e0ab Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
sigonasr2 d6ef557a1c Comment on why we need overlapping collision rectangles. 1 year ago
sigonasr2, Sig, Sigo 11742b61f9 Populate animation data into map 1 year ago
sigonasr2 7941e22aa8 Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off. 1 year ago
sigonasr2, Sig, Sigo 596d4122b4 Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position. 1 year ago
sigonasr2 8aba4dfc5b Prep animated tile structures. 1 year ago
sigonasr2 e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 1 year ago
sigonasr2 ee16393f85 Fix incorrect ordering of fade layers. 1 year ago
sigonasr2 100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago