Commit Graph

21 Commits (b02936fcb584632045009fdcfad49c8227c26e19)

Author SHA1 Message Date
sigonasr2 e6808dfef2 Generate mock-up map textures when commerical assets are not found. 12 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
sigonasr2, Sig, Sigo bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
sigonasr2, Sig, Sigo dbc68b8c4b Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport) 1 year ago
sigonasr2 5140b92317 Water tile reflections implemented. 1 year ago
sigonasr2 4cdb73333d Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid. 1 year ago
sigonasr2 195364e0ab Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
sigonasr2, Sig, Sigo 11742b61f9 Populate animation data into map 1 year ago
sigonasr2 36fb89e556 Code analysis suggestions implemented. 1 year ago
sigonasr2, Sig, Sigo c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 1 year ago