Quapsel
41d0a8e602
spawn zones added for 1_3 - 1_8
11 months ago
sigonasr2
e7dbdea62d
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
Quapsel
096acb2081
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
11 months ago
Quapsel
56a795cedd
1_2 Spawns added, Small additions to Worldmap
11 months ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
11 months ago
sigonasr2
15ea25fe71
Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
11 months ago
sigonasr2
d35bc2e2c2
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
11 months ago
sigonasr2
0ce0ce6e2d
TODO updates
11 months ago
sigonasr2
c352bf61df
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
c4edc3f178
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
e132eeab4e
Merge pull request 'BGMImpl' ( #28 ) from BGMImpl into master
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Reviewed-on: #28
11 months ago
sigonasr2
21bca48d9d
Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
11 months ago
sigonasr2
6ef0ccce26
Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
11 months ago
sigonasr2
f3273e1351
Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
11 months ago
sigonasr2
8afa9889af
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
91d6beeeab
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
72c8796dcb
Add BGM channel framework and setup audio event system.
11 months ago
sigonasr2
bbc027609b
Setup configuration framework and test music for audio engine.
11 months ago
sigonasr2
9d3be5395c
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
11 months ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
11 months ago
sigonasr2
552ba91d16
Update gitignore with new project name. Update tiled project.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
73289de3aa
All save/load features implemented and connected to online server for web build.
11 months ago
sigonasr2
fc9d9590d3
Implemented EncodeURI stub function.
11 months ago
sigonasr2
57f0b84dff
Implemented User ID screen, added a text change callback function for text entry labels.
11 months ago
sigonasr2
6dc88f0d1f
Add censoring to input box and add user ID request box when a user ID has not been established in the emscripten port.
12 months ago
sigonasr2
7bfa728ccb
Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.
12 months ago
sigonasr2
497db80b9b
Add in emscripten-specific branching menus and special load/save routines for online saving.
12 months ago
sigonasr2
2a900fa06e
Create server request backbone and functions for talking to save file server.
12 months ago
sigonasr2
3e5e78a606
Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file.
12 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
12 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
12 months ago
sigonasr2
5c73ed6cd3
Fix Linux build and implementations with new systems and C++20 features
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
12 months ago
sigonasr2
92ac7e5cf8
Implemented cmake for parallel building in emscripten/linux
12 months ago
sigonasr2
cf6185bb50
Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
12 months ago
sigonasr2
ad1e2260cf
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
12 months ago
sigonasr2
0d6ab94fda
Implement load game functions.
12 months ago
sigonasr2
5e5e8f5656
Save File implemented.
12 months ago
sigonasr2
dd2146ebda
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
12 months ago
sigonasr2
cbdd317068
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
12 months ago
sigonasr2
fccf24c0c9
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
12 months ago
sigonasr2
5a9396fbcb
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
...
Applied random stats to equip stats. Made sure that rings that are the same in both equip slots do not cause the stats difference display from showing any actual differences. Prevent accidental unequipping of rings already equipped (if you technically were to swap between them)
12 months ago
sigonasr2
4daf4f0135
Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.
12 months ago
sigonasr2
0e5d871c68
Implemented Mersenne Twister RNG.
12 months ago
sigonasr2
73b72a8838
Randomize stats implemented with a correct integer distribution (equal probability for all numbers).
12 months ago
sigonasr2
c2d9178de3
Added Rings to equipment lists. Add randomized stats functionality.
12 months ago
Quapsel
c1391f153c
hub changes
12 months ago
Quapsel
37dc25edbc
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
12 months ago
Quapsel
7fd25e383d
tilesets added, tileset animation added, early version of hub added
12 months ago