Commit Graph

5 Commits (aefa81d71f60d680e51c8041eebb769de2611bbe)

Author SHA1 Message Date
sigonasr2 68bdb6bc26 Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969. 9 months ago
sigonasr2 469c360e51 Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852. 9 months ago
sigonasr2 93e5921e57 Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4. 9 months ago
sigonasr2 3faff12015 Restore item loadout quantities on level restarts. Release Build 7674. 9 months ago
sigonasr2 b96b5735e9 Implemented Death menu. Release Build 7668. 9 months ago
sigonasr2 0d295021b6 Implemented controller compatibility for Sherman menu. Release Build 7393. 10 months ago
sigonasr2 a39a841166 Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326. 10 months ago
Nic0Nic0Nii 1f244777c9 Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 10 months ago
sigonasr2 fc7e135aa4 Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 10 months ago
sigonasr2 db93e05afc Sherman's menu integrated. Added NPC display names above the characters. 10 months ago
sigonasr2 390e7fefbf Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 10 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 11 months ago
sigonasr2 318719d46f Implement crafting requirement structures and dummy data for equipment. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3f9543d93b Added more indicators for healing, mana, and interruption. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 b80d791578 Differentiate between player damage indicators and enemy damage indicators. 1 year ago
sigonasr2 36fb89e556 Code analysis suggestions implemented. 1 year ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago