Commit Graph

148 Commits (adf0d17190d5a767018e1dceaece32f72b98e8e2)

Author SHA1 Message Date
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2, Sig, Sigo 32c1d9d30c Warrior refactor completed 2 years ago
sigonasr2, Sig, Sigo 376b3b59e9 Prep player class structure refactor. Add default destructors to all parent classes. 2 years ago
sigonasr2 3986754176 Move class-specific animation update functions into their own class update functions. 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2, Sig, Sigo 38b80e8e25 Giant meteor and add check for dead targets for lightning bolt chain spread 2 years ago
sigonasr2 d66e780504 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2, Sig, Sigo d617ee461a Fade transition added to bridge fade layer and upper foreground layer as well 2 years ago
sigonasr2, Sig, Sigo 4508c9b9e3 Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀 2 years ago
sigonasr2, Sig, Sigo c88d5f1708 Transition fade added for foreground items. 2 years ago
sigonasr2 cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
sigonasr2 794fb92534 Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2 90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2 years ago
sigonasr2 0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2 years ago
sigonasr2, Sig, Sigo 39aa134e7c Incomplete tile merging implementation 2 years ago
sigonasr2, Sig, Sigo c6220a6333 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 2 years ago
sigonasr2, Sig, Sigo d916b03f9b Add in pathfinding abilities to monster movement strategies. 2 years ago
sigonasr2, Sig, Sigo eb91cb1505 Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding 2 years ago
Quapsel 41cfd02ecb small positions changes for 1-1 objects. 2 years ago
sigonasr2 a6dbc81b78 Include executable in build. 2 years ago
Quapsel 5dca356aba placed Monsters for 1-1 2 years ago
sigonasr2 0493252a08 Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2 years ago
sigonasr2 c2cc6e83ab Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
sigonasr2, Sig, Sigo 6c70437620 Added collision checks and interactions based on upper/lower level status. 2 years ago
sigonasr2 28345ceddd Example prototype for monster spawning management added in 1-1. 2 years ago
sigonasr2 0c28a3a608 Layering rendering now proper. 2 years ago
sigonasr2 53243e6871 Upper level and lower level rendering handled properly. 2 years ago
sigonasr2 bf01744143 Zones caused the player to swap between upper and lower levels. 2 years ago
Quapsel 13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2 years ago
Quapsel 0d006a3d77 finished 1-1 part before bridge 2 years ago
sigonasr2 d5f87de19a Staircase incremental movement implemented. 2 years ago
sigonasr2 57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2 years ago
sigonasr2, Sig, Sigo 4f6ac393ed Include flags for monsters and players to indicate if they are on the upper level or lower level. 2 years ago
sigonasr2 d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2, Sig, Sigo 7e5eb2335d Read Zone tile data from the map to prepare for special interactions in the game. 2 years ago
sigonasr2, Sig, Sigo 62b90b1618 Minor screen shake adjustments 2 years ago
sigonasr2, Sig, Sigo 559addb41f Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 2 years ago
sigonasr2 460253d755 Fire Bolt implemented. 2 years ago
sigonasr2 9c13c8c331 Added mini particles for teleporting. 2 years ago
sigonasr2 6b782fb7b9 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2 years ago
sigonasr2 388cf5bf02 Use pathfinding algorithm to determine teleport validity. 2 years ago
sigonasr2 a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
sigonasr2, Sig, Sigo 32857d793d Pathfinding algorithm start. Currently freezes in pathfinding loop 2 years ago
sigonasr2, Sig, Sigo 0c9469d982 Teleport animation implemented. 2 years ago
sigonasr2, Sig, Sigo 86f22698cc Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 2 years ago
sigonasr2 65cae7aea7 Teleport code added in Wizard. Needs more debugging. 2 years ago
sigonasr2 0482020b19 Add energy bolt splash effect and fade out. 2 years ago
sigonasr2 5523b3fd1a Fixed bug with bullet events deleting other unrelated bullets. 2 years ago
sigonasr2 90626bf628 Death animation now tied to monster data. 2 years ago
Quapsel 0151cadcf4 Chapter 2 added on World Map 2 years ago