sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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10 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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10 months ago |
Nic0Nic0Nii
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1490b2b9f9
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Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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10 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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10 months ago |
sigonasr2
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37fb379df9
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Update to release build 6238.
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10 months ago |
sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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10 months ago |
sigonasr2
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8a1689cb07
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Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
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10 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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10 months ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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10 months ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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10 months ago |
sigonasr2
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64422e4a24
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Auto-aim implemented for controller/keyboard gameplay.
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10 months ago |
sigonasr2
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ad05279ae7
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Analog scrolling menu implementation completed.
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11 months ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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11 months ago |
sigonasr2
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7cf44b2462
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Added infinite and nan checks for positions.
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11 months ago |
sigonasr2
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c972b33c56
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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11 months ago |
sigonasr2
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3ff1ff0b04
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Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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11 months ago |
sigonasr2
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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11 months ago |
sigonasr2
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c0ae0697b7
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Move to smart pointers for menu component system.
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11 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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11 months ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
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803e2caf23
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Fix title screen reliance on previous position to lerp to next value.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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11 months ago |
sigonasr2
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0ce0ce6e2d
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TODO updates
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11 months ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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11 months ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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11 months ago |
sigonasr2
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72c8796dcb
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Add BGM channel framework and setup audio event system.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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92ac7e5cf8
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Implemented cmake for parallel building in emscripten/linux
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11 months ago |
sigonasr2
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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11 months ago |
sigonasr2
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dd2146ebda
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Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
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11 months ago |
sigonasr2
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fccf24c0c9
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Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
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11 months ago |
sigonasr2
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c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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11 months ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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11 months ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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11 months ago |
sigonasr2
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25dd39b60a
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Setup Sell Layout for merchant screen.
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11 months ago |
sigonasr2
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2a72238e40
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Implemented all item stats.
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11 months ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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11 months ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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11 months ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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11 months ago |
sigonasr2
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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11 months ago |
sigonasr2
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e89d18d84f
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Added TODO file
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11 months ago |