Commit Graph

820 Commits (ab963293d1bd6a04a902c3bfaefa29e4e9c8bf08)

Author SHA1 Message Date
Nic0Nic0Nii cbc4fa5470 Add DAs input functions 10 months ago
sigonasr2 6778ffc72d Add in selection indices that respect menus with multiple columns while scrolling through. 10 months ago
sigonasr2 fd1f762e20 Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907. 10 months ago
Nic0Nic0Nii 13a821c011 Implemented controller/keyboard controls for the inventory consumable window 10 months ago
sigonasr2 331a8c7941 Save/Load Game Keybind settings. Release build 6872. 10 months ago
sigonasr2 4015f485ea Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866. 10 months ago
sigonasr2 3fff17417e Refactored the input display menu to allow for dynamic changing of row displays. Remove controller specific keybinding menu, integrating with initial keyboard menu. 10 months ago
sigonasr2 2da6c455b6 mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854. 10 months ago
sigonasr2 0ca94369ac Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys. 10 months ago
Nic0Nic0Nii 1f244777c9 Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 10 months ago
Nic0Nic0Nii ef63a07f5c Added any keybind detection to PGE and began implementing menu helper innterfaces 10 months ago
sigonasr2 d576e6143e Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths. 10 months ago
sigonasr2 a6d2765585 Condensed DrawInput function to accept a variant instead of having double copies of the function. 10 months ago
sigonasr2 cd599b73e0 Add in keyboard mapping display settings window. Add in keybind display buttons. 10 months ago
Nic0Nic0Nii e1294dd9ce Chapter 1 script revisions 10 months ago
sigonasr2 407a105993 Add in key bindings buttons. Release Build 6753 10 months ago
sigonasr2 2b34cbbeac Added bgm and sfx sliders. 10 months ago
Nic0Nic0Nii 2bbd5e9ee4 Traveling merchant randomized data is now saved 10 months ago
sigonasr2 78374d1c1a Release Build 6718 10 months ago
sigonasr2 689eaa6d10 Implemented chapter limits for equipment upgrades. 10 months ago
Nic0Nic0Nii 32bec29f61 Add available chapter to individual crafting requirements and item dattabase 10 months ago
Nic0Nic0Nii 6d4eba57e4 Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms 10 months ago
Nic0Nic0Nii 1f62a0867a Fix Traveling Merchant inventory item references not updating when the traveling merchant is randomized. 10 months ago
sigonasr2 2b7ebb32cc Visual Novel character sizing now scales based on image size instead. 10 months ago
sigonasr2 fc7e135aa4 Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 10 months ago
sigonasr2 0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 10 months ago
sigonasr2 d904ef7e91 Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window. 10 months ago
sigonasr2 b8dea862f6 Fix shadow string rendering for vertical scaling. 10 months ago
Nic0Nic0Nii 330ceefc5b Add in inventory quantity checks for equipment we don't have when crafting items 10 months ago
Nic0Nic0Nii 00e7a01ab1 Add labels for items that can be crafted or enhanced at the blacksmith 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 b7cd3caab6 Stage plate for hub area renamed properly. TODO now updated. 10 months ago
sigonasr2 30a79cc307 Upon level completion, update Discord status and randomize the traveling merchant. 10 months ago
sigonasr2 a6e8ec872c Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604. 10 months ago
sigonasr2 db93e05afc Sherman's menu integrated. Added NPC display names above the characters. 10 months ago
sigonasr2 390e7fefbf Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 10 months ago
sigonasr2 7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 10 months ago
sigonasr2 82b2b83007 Mark new terrain tileset as terrain class. 10 months ago
sigonasr2 545cbac5d8 Add in NPC spawn locations. 10 months ago
Quapsel e7b2897098 added Player spawn for Hub_v2. 10 months ago
sigonasr2 dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 10 months ago
Quapsel c0ef634aa5 added more Tiled parameters to Hub_v2 that where missing. 10 months ago
Quapsel f67537f13d Hub_v2 is now a Map. 10 months ago
Quapsel 736a04a83e changed hub_v2 to a finite map. 10 months ago
Quapsel 9cffb7c1ec hub map changed in levels.txt 10 months ago
Quapsel dd7daec103 recreated Hub as 12x12 and added 12x12 tilesets. 10 months ago
sigonasr2 0f8801546c Fix image case-sensitivity for NPCs in the Hub. 10 months ago
sigonasr2 1814c52763 Add in maximum ranges for energy bolt, fire bolt, and lightning bolt. 10 months ago
Nic0Nic0Nii bc2b980947 Damage numbers now clamp to view edges. 10 months ago
Nic0Nic0Nii 2e3e8dd910 Add debug flag when building emscripten in debug mode. 10 months ago