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sigonasr2
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AdventuresInLestoria
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Commit Graph
19 Commits (aaaf10f6fc812408fb1521ecc47ab7a2330ec402)
Author
SHA1
Message
Date
sigonasr2
36775982a6
Emscripten compatibility fixes.
8 months ago
sigonasr2
047819d548
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
8 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
9 months ago
sigonasr2
8917efbc51
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
9 months ago
sigonasr2
20a76315cc
Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
9 months ago
sigonasr2
750227a04d
Change default controller keybinds for new characters. Player proceeds back to overworld if the camp has not been unlocked yet. Buttons adjusted accordingly. Rumble only occurs on the main menu while in the settings menu and only when toggling the rumble button. Cause iframes to continuously refresh on the main menu so the invisible player doesn't "die" if they view the main menu for too long. Release Build 7700.
9 months ago
sigonasr2
57bad057ed
Added intro camera movement and transition changing. Release Build 7603.
9 months ago
sigonasr2
99049d6fa0
Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
9 months ago
sigonasr2
0861419582
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
9 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
9 months ago
sigonasr2
0408250088
Implemented fullscreen toggle and window window repositioning and resizing. Release Build 7357.
10 months ago
sigonasr2
35cc847671
Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon.
10 months ago
sigonasr2
ce46a1d3d7
Refactored analog control system to use digital DAS input system with directional input support.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
sigonasr2
c352bf61df
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
c4edc3f178
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
dd2146ebda
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
c065e9f6fb
Fix State_OverworldMap dependency in TMXParser.h
1 year ago
sigonasr2
800a5767f2
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
1 year ago
sigonasr2
b702fa2fe5
Add main menu window interface outlines. Fixed menu labels not being centered properly.
1 year ago
sigonasr2
773f72a45c
Main Menu and Game Play state switching.
1 year ago