sigonasr2
|
a9a640be82
|
Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
|
9 months ago |
sigonasr2
|
79d50fdf96
|
Fix game settings not properly loading for the emscripten version.
|
9 months ago |
sigonasr2
|
a506c47aea
|
Credits navigation key actually pops up the credits for controllers.
|
9 months ago |
sigonasr2
|
686fa7916c
|
Solve crash that occurs when selling items not in your loadout item slots. Release Build 7872.
|
9 months ago |
sigonasr2
|
613e2be21f
|
Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2
|
9 months ago |
sigonasr2, Sig, Sigo
|
84e713b9a2
|
Restock loadout items from previous setup automatically.
|
9 months ago |
sigonasr2, Sig, Sigo
|
519a373fa8
|
Remove (most) stuttering from web build when loading stage sound.
|
9 months ago |
sigonasr2, Sig, Sigo
|
8b7703f457
|
Story I unlocks from the beginning of the game.
Warrior auto-attack facing direction is now based on attacking direction of target.
|
10 months ago |
sigonasr2
|
94f314a7aa
|
Fix crash due to off-by-one error with randomizing the traveling merchant when reaching chapter 2+. Fix player inventory scrollbars not resizing when items are removed from the inventory because of crafting. Release Build 7857, Test Version 0.4.1
|
10 months ago |
sigonasr2
|
469c360e51
|
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
|
10 months ago |
sigonasr2
|
93e5921e57
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
10 months ago |
sigonasr2
|
2d0702af2c
|
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
|
10 months ago |
sigonasr2
|
543a0b6792
|
Add saving indicator. Release Build 7761.
|
10 months ago |
sigonasr2
|
4b3b36bdfd
|
Added tutorial tooltips. Release Build 7758.
|
10 months ago |
sigonasr2, Sig, Sigo
|
fecabce054
|
Adjustments to order of entering a stage
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
0c619aa4f6
|
Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
|
10 months ago |
sigonasr2
|
fa8dfd3c6f
|
Change default controller keybinds for new characters. Player proceeds back to overworld if the camp has not been unlocked yet. Buttons adjusted accordingly. Rumble only occurs on the main menu while in the settings menu and only when toggling the rumble button. Cause iframes to continuously refresh on the main menu so the invisible player doesn't "die" if they view the main menu for too long. Release Build 7700.
|
10 months ago |
sigonasr2
|
3261ddf6f5
|
Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
|
10 months ago |
sigonasr2
|
3faff12015
|
Restore item loadout quantities on level restarts. Release Build 7674.
|
10 months ago |
sigonasr2
|
b96b5735e9
|
Implemented Death menu. Release Build 7668.
|
10 months ago |
sigonasr2
|
03e6d3bd80
|
Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
|
10 months ago |
sigonasr2
|
e8ac5a957f
|
Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644.
|
10 months ago |
sigonasr2
|
53b5c1f967
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
10 months ago |
sigonasr2, Sig, Sigo
|
3e180c26d2
|
Sort all layers before splitting them into upper and lower in preparation for sorted rendering.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
35e8a70059
|
Lock down gamepack key so it's not included in repo. Release Build 7608.
|
10 months ago |
sigonasr2
|
ae26813f05
|
Lock down gamepack key so it's not included in repo. Release Build 7608.
|
10 months ago |
sigonasr2
|
57bad057ed
|
Added intro camera movement and transition changing. Release Build 7603.
|
10 months ago |
sigonasr2
|
99049d6fa0
|
Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
|
10 months ago |
sigonasr2
|
e317b7b23b
|
Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574.
|
10 months ago |
sigonasr2
|
0861419582
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
10 months ago |
sigonasr2
|
76c1487871
|
Make loading for BGMs loopless.
|
10 months ago |
sigonasr2
|
42d4e794c7
|
Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.
|
10 months ago |
sigonasr2
|
5035dd5af9
|
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
|
10 months ago |
sigonasr2
|
f9e00caaa4
|
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
|
10 months ago |
sigonasr2
|
63f7062841
|
Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465.
|
10 months ago |
sigonasr2
|
e2cc0aa90c
|
Implemented controller compatibility for the pause menu. Release Build 7447.
|
10 months ago |
sigonasr2
|
66b0648a59
|
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
|
10 months ago |
sigonasr2
|
bf33ad79c9
|
Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
|
10 months ago |
sigonasr2
|
c56253c4cf
|
Accounted for window pixel size for Linux window size.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
d5bd8655a9
|
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
|
10 months ago |
sigonasr2
|
a39a841166
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
sigonasr2
|
7434079e0d
|
Inputs under the same functional name now are grouped together in the input helper.
|
10 months ago |
sigonasr2
|
138e194246
|
Controller compatibility implemented for Blacksmith window. Release Build 7258.
|
10 months ago |
sigonasr2
|
5d315ada93
|
Added controller compatibility for buy item menu. Removed restriction on mouse navigation not handling inputs defined in input engage groups of menus. Release Build 7242.
|
10 months ago |
sigonasr2
|
fe648f8fbf
|
Rebinding controls updates the input helper display. Release Build 7202.
|
10 months ago |
sigonasr2
|
e67c233aaa
|
Added controller compatibility for player inventory window. Release Build 7198.
|
10 months ago |
sigonasr2
|
5788123ab5
|
Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux.
|
10 months ago |
sigonasr2
|
8afd66632a
|
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
|
10 months ago |
sigonasr2
|
22b1557c05
|
Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
|
10 months ago |
sigonasr2
|
5169670b76
|
Implement item loadout controller compatibility. Added left analog stick map navigation to overworld map. Release Build 7005.
|
10 months ago |