This website works better with JavaScript.
Explore
Help
Register
Sign In
sigonasr2
/
AdventuresInLestoria
Watch
1
Star
1
Fork
You've already forked AdventuresInLestoria
0
Code
Issues
9
Pull Requests
Projects
1
Releases
Wiki
Activity
1324
Commits
4
Branches
0
Tags
3.4 GiB
Tag:
Branch:
Tree:
a308fcc4d8
demo
mac-build
master
removeExposedPackKey
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from 'a308fcc4d8'
${ noResults }
Commit Graph
18 Commits (a308fcc4d83c8eec13d3d1b880832a0fe2aba68f)
Author
SHA1
Message
Date
sigonasr2
a308fcc4d8
Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974.
5 months ago
sigonasr2
784aa022e2
Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
5 months ago
sigonasr2
3560ddc31e
Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948.
5 months ago
sigonasr2
f355b01171
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
5 months ago
sigonasr2
abb18767d4
Accidental copying of triangles in collision checking loop.
5 months ago
sigonasr2
1f635a667d
Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
5 months ago
sigonasr2
2a8bc4cdcb
Chapter 2 Boss shockwave safe spot location indicators added.
5 months ago
sigonasr2
a82d06940d
Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683.
5 months ago
sigonasr2
a740d6eb01
Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
6 months ago
sigonasr2
0fd1d5ee8a
Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648.
6 months ago
sigonasr2
eb3562eca3
Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
6 months ago
sigonasr2
c625b0767e
Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630.
6 months ago
sigonasr2
4a77391dec
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
6 months ago
sigonasr2
09d3b2b233
Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613.
6 months ago
sigonasr2
1066a7a37d
Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610.
6 months ago
sigonasr2
01df50e8da
Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
6 months ago
sigonasr2
c738bdac0b
Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578.
6 months ago
sigonasr2
8c5438b73b
Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554.
6 months ago
sigonasr2
c2b2652810
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
7 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
9 months ago
sigonasr2
fd1f762e20
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
008f6a28f6
Added map tests and map type properties to all maps.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
e96514e0d4
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
1 year ago