29 Commits

Author SHA1 Message Date
2a7c9582cd Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
2cf02aa19b Added lingering field effect. 2023-07-21 17:29:20 -05:00
cdb60ac5c8 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
32c1d9d30c Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
d66e780504 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
460253d755 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
1d396d3215 Bullets now have derived types. 2023-06-30 15:44:41 -07:00
60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 2023-06-22 23:28:16 -07:00
cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 2023-06-22 01:30:26 -07:00
1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support. 2023-06-21 14:30:14 -07:00
5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 2023-06-21 00:34:09 -07:00
6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2023-06-19 03:25:01 -05:00
26aeb8d440 Implemented auto-incrementing project version numbers. 2023-06-18 02:05:50 -07:00
d099bdde84 Include game icon in executable and game window (such a PITA) 2023-06-18 01:24:28 -07:00
21368f6f95 Define and setup internal class attributes. 2023-06-17 22:03:20 -05:00
e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2023-06-17 21:19:08 -05:00
01d1e44839 Added Bullet shooting 2023-06-16 01:41:38 -05:00
7e543a3021 Implement ground slam animation 2023-06-15 00:11:39 -05:00
c680d52431 Add Spinning attack animation 2023-06-12 18:14:22 -05:00
15c246689f Monsters in front/behind now sorted proper. 2023-06-12 00:37:55 -05:00
6584a240b1 Large refactoring and implemented hurt on monsters 2023-06-11 22:57:43 -05:00
1e0e40c77b Refactor animation data location. 2023-06-11 20:44:51 -05:00
86867cd82c Prep Monster structures 2023-06-11 20:26:41 -05:00
cbbee7aaa4 Initial setup of Monster structures 2023-06-11 20:03:30 -05:00
2d1b8472e1 Player animations and states implemented. 2023-06-11 19:38:58 -05:00
3dac286089 Implement TransformedView and Camera util 2023-06-11 18:26:17 -05:00
6b9787d29b Add project files. 2023-06-11 17:44:58 -05:00