12 Commits

Author SHA1 Message Date
e4f63a3550 Change implementation of scrollable inventory component displays, make tabs on inventory window functional. 2023-12-10 23:02:16 -06:00
a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 2023-11-28 18:29:06 -06:00
04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 2023-10-17 05:35:19 -05:00
6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 2023-10-17 01:21:00 -05:00
daf94db505 Added functional scrollbar. 2023-10-15 14:59:35 -05:00
472e8eceda Rendering of decal portions now controllable via point check overrides. 2023-10-12 20:16:22 -05:00
803a0189d8 Inventory Drag and Drop Management implemented. 2023-10-07 18:28:19 -05:00
877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 2023-10-06 17:19:02 -05:00
d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 2023-10-05 00:42:28 -05:00
9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 2023-10-04 01:14:50 -05:00
10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 2023-10-03 04:09:42 -05:00
999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 2023-10-03 02:34:26 -05:00