Commit Graph

8 Commits (a16ca296c76296b8ce837509d21e22a037aa3adc)

Author SHA1 Message Date
sigonasr2 bcaed9aed5 Updated all BGM tracks with newest versions. Release Build 11330. 3 months ago
sigonasr2 719ed53923 Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084. 4 months ago
sigonasr2 6be3e5e83d Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 6 months ago
Quapsel 7d6b7cbf4f slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage. 7 months ago
sigonasr2 440cc89c7b Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378. 7 months ago
sigonasr2 a39551c356 Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362. 7 months ago
sigonasr2 5361525b70 Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352. 7 months ago
Quapsel f921e3951c Boss Stage - Chapter 2 - Bonus Boss 7 months ago