Commit Graph

101 Commits (9cffb7c1ec4dabf5255241ef315c319f61326330)

Author SHA1 Message Date
sigonasr2 0f8801546c Fix image case-sensitivity for NPCs in the Hub. 11 months ago
sigonasr2 1814c52763 Add in maximum ranges for energy bolt, fire bolt, and lightning bolt. 11 months ago
sigonasr2 99674ce6e1 Release build 6530. 11 months ago
sigonasr2 ebf7fcf395 Added NPC structures and new NPCs to the hub map. 11 months ago
sigonasr2 51e838de24 Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage. 11 months ago
sigonasr2 18810875a5 Fix tile animations. Add in game hub state. 11 months ago
sigonasr2 b1cdc78a87 Boss region map check. 11 months ago
sigonasr2 5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 11 months ago
sigonasr2 2640477f89 Implemented offline / online character tabs for the load game window. Release Build 6459. 11 months ago
sigonasr2 5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 11 months ago
sigonasr2 15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 11 months ago
sigonasr2 39a710727e Fix file saving/loading for online mode. 11 months ago
sigonasr2 e036302b58 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 11 months ago
sigonasr2 9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 11 months ago
sigonasr2 e45a2dc7da Knockback away from bear’s position makes more sense. 11 months ago
sigonasr2 1d5a936c20 Release Build 6393 11 months ago
sigonasr2 4146e54379 Release Build 6389 11 months ago
sigonasr2 e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 11 months ago
sigonasr2 e7760bcf97 Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381. 11 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 11 months ago
sigonasr2 5ed991ec88 Boss Phase 3 completed. 11 months ago
sigonasr2 9f5bb212f8 Added tile environment color manipulation. 11 months ago
sigonasr2 7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 11 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 11 months ago
sigonasr2 bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 11 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 11 months ago
sigonasr2 afdb85e16f Release version 6278. 11 months ago
sigonasr2 07139f06b7 Release build 6277. Fix second boss script not being loaded properly. 11 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 11 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 11 months ago
sigonasr2 553baa5945 Changed reflection code to slightly account for rotations. 11 months ago
sigonasr2 37fb379df9 Update to release build 6238. 11 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 11 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 11 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 11 months ago
sigonasr2 7c87766bc5 Update release build to version 6216. 11 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 11 months ago
sigonasr2 64422e4a24 Auto-aim implemented for controller/keyboard gameplay. 11 months ago
sigonasr2 a206cb10eb Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules. 11 months ago
sigonasr2 4eec0ce337 Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 11 months ago
sigonasr2 7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 11 months ago
sigonasr2 9dc2a0a4c2 Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 11 months ago
sigonasr2 ad05279ae7 Analog scrolling menu implementation completed. 11 months ago
sigonasr2 df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 11 months ago
sigonasr2 7cf44b2462 Added infinite and nan checks for positions. 11 months ago
sigonasr2 dfa014b0a9 Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead. 11 months ago
sigonasr2 aec9646d40 When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020. 11 months ago
sigonasr2 a5abe82594 Move spawn debug report code to after all initialization. 11 months ago
sigonasr2 8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 11 months ago
sigonasr2 c972b33c56 Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 11 months ago