Commit Graph

12 Commits (981164420709fa7fd55be5f2a3fadfb2786d1f8a)

Author SHA1 Message Date
sigonasr2 fccca64493 Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality. 1 year ago
sigonasr2 36fb89e556 Code analysis suggestions implemented. 1 year ago
Nic0Nic0Nii 1e08589403 Include all map initializations and use configuration file 1 year ago
sigonasr2, Sig, Sigo 5a0e4d0d01 Transition fade added for foreground items. 1 year ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 1 year ago
sigonasr2 1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support. 1 year ago