Commit Graph

12 Commits (97e2804a6a2024e1c3d9c723f5981fce3de98e5d)

Author SHA1 Message Date
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 1 year ago
sigonasr2 397dd13a28 Include executable in build. 1 year ago
sigonasr2 69fac079f7 Zones caused the player to swap between upper and lower levels. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 7598578890 Added emscripten auto-compile capabilities to Release builds. 1 year ago
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 1 year ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 1 year ago