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AdventuresInLestoria
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Commit Graph
33 Commits (97453baf610fe6870e80c65a223facf33bfa1862)
Author
SHA1
Message
Date
sigonasr2
60175a20d2
Implemented Concussive Trap enchant.
3 months ago
sigonasr2
9005771f77
Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039.
3 months ago
sigonasr2
45e6027c9e
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
3 months ago
sigonasr2
f717abfa54
Lingering Scent enchant implemented.
3 months ago
sigonasr2
33ce153bc8
Implemented Trap Collector Enchant.
3 months ago
sigonasr2
6002f69dfa
Long-Lasting Mark Enchant Implemented. 153/153 Tests Passing. Release Build 11020.
3 months ago
sigonasr2
58298839bf
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
3 months ago
sigonasr2
7ae7d3dcb3
Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
4 months ago
sigonasr2
9df7016f2d
Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989.
4 months ago
sigonasr2
012f5de2a1
Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981.
4 months ago
sigonasr2
c017c353db
Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
4 months ago
sigonasr2
d28b308ecb
Fix Reaper of Souls enchant test. Release Build 10969.
4 months ago
sigonasr2
2e95355fb9
Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966.
4 months ago
sigonasr2
ab98adf094
Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952.
4 months ago
sigonasr2
2d3dbfac3c
Tumble enchant implemented. Release Build 10947.
4 months ago
sigonasr2
9ba98a032e
Backstabber enchant implemented. Fix audio transition fades suddenly not working. Release Build 10944.
4 months ago
sigonasr2
e43798fa9a
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
4 months ago
sigonasr2
7fa02b0f7a
Implement Mega Charged Shot. Release Build 10827.
4 months ago
sigonasr2
ab963293d1
Add niconiconii user profile to solution include directories. Implement Extreme Rapid Fire enchant. Release Build 10819.
4 months ago
sigonasr2
3d1d14ea2d
Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
4 months ago
sigonasr2
8ac625660d
Implemented Stealthy Retreat enchant. Release Build 10803.
4 months ago
sigonasr2
78956e986c
Added helper functions for auto attack timer. Added unit test for auto attack timer functions. Implemented Quickdraw enchant. 132/132 tests passing. Release Build 10800.
4 months ago
sigonasr2
859ff52ac2
Last Reserve enchant implemented. Release Build 10798.
4 months ago
sigonasr2
d28f27f59d
Added newline character parsing to olcDataFile config parser. Fix bug with enchants not being able to choose the actual highest value roll on stat enchants. Added stat descriptions to Magical Protection and Aura of the Beast. Release Build 10720.
4 months ago
sigonasr2
5dc46664eb
Add public Getters for loadout item functions. Implement Wizard's Soul Enchant. Release Build 10708.
4 months ago
sigonasr2
4ca3cf4426
Fixed dumb forced const_cast on GetPos() for player (converted to const ref return type). Added test for Reaper of Souls to validate collection of souls and healing/cooldown effects work. Release Build 10703.
4 months ago
sigonasr2
300e9834c7
Add UpperZone and LowerZone TMXParser's Map Constructor. This way we don't have to specify the zones ourselves creating invalid maps during testing. Added Reaper of Souls enchant unit test. Add unit tests for equipping two rings of the same enchant. Unique and class enchants behavior modified to not double up. 128/128 unit tests passing. Release Build 10694.
4 months ago
sigonasr2
cfd73ab036
Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
4 months ago
sigonasr2
62086cbd92
Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653.
4 months ago
sigonasr2
94bd702ee8
Implemented Second Wind unique enchant. Added unit test. Release Build 10646.
4 months ago
sigonasr2
f84787971d
Lethal Tempo unique enchant implemented. Added helper functions for retrieving, writing, and reading buffs easily. Added unit tests for new enchant. 124/124 tests passing. Release Build 10635.
4 months ago
sigonasr2
2f244e21ff
Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
4 months ago