sigonasr2
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958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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1 year ago |
sigonasr2
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daf94db505
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Added functional scrollbar.
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1 year ago |
sigonasr2
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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1 year ago |
sigonasr2
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472e8eceda
|
Rendering of decal portions now controllable via point check overrides.
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1 year ago |
sigonasr2
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18db45e6c3
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Implement parent component hover state handling.
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1 year ago |
sigonasr2
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
sigonasr2
|
dd2ff24d85
|
Converted menu storage to pointers.
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1 year ago |
sigonasr2
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461265a8a4
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Added label, text, and quantity descriptions for all items on the inventory menu.
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1 year ago |
sigonasr2
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803a0189d8
|
Inventory Drag and Drop Management implemented.
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1 year ago |
sigonasr2
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5903692dbb
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Fix null checks. Inventory display window setup. Ready for draggable interface.
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1 year ago |
sigonasr2
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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1 year ago |
sigonasr2
|
48a8165086
|
Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
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1 year ago |
sigonasr2
|
ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
|
c1d64e7bd1
|
Window centering and positioning added.
|
1 year ago |
sigonasr2
|
773f72a45c
|
Main Menu and Game Play state switching.
|
1 year ago |
sigonasr2
|
43661ee07f
|
Game State System Setup
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1 year ago |
sigonasr2
|
d3f26d4bb0
|
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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1 year ago |
sigonasr2
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203290c94a
|
Added static tileset world optimization and generation features.
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1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
sigonasr2
|
2f302f7370
|
Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
|
1 year ago |
sigonasr2
|
9246852c25
|
Theme keys are now sorted when loading so they appear in the right order down the line.
|
1 year ago |
sigonasr2
|
40a222fc8f
|
MonsterData safemap was not locked.
|
1 year ago |
sigonasr2
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
sigonasr2
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2
|
3723835cc7
|
Switched menu button system to component inheritance system.
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1 year ago |
sigonasr2
|
2914aa1972
|
When a column matches up in a previous row, we should jump up to that menu item instead.
|
1 year ago |
sigonasr2
|
60e46a83f2
|
Improve keyboard/controller-based menu navigation by separating each row into its own structure.
|
1 year ago |
sigonasr2
|
03f2738ead
|
Windowing System button controls, stack system, and custom functions implemented.
|
1 year ago |
sigonasr2
|
099e464e2f
|
Build 1576. Timer fixed.
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1 year ago |
sigonasr2
|
f0169b06ab
|
Display DPS tracker + encounter timer
|
1 year ago |
sigonasr2
|
c4db27a78d
|
Boss name overlays added to map editor and game.
|
1 year ago |
sigonasr2
|
9d08c2547f
|
Added Warrior HUD ability icons
|
1 year ago |
sigonasr2
|
b9e1352288
|
Keybind system redone, display keybinds and mana costs on HUD.
|
1 year ago |
sigonasr2
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
1 year ago |
sigonasr2
|
b80d791578
|
Differentiate between player damage indicators and enemy damage indicators.
|
1 year ago |
sigonasr2
|
c68bdcc673
|
Cooldown icon indicators.
|
1 year ago |
sigonasr2
|
f48a6a89b2
|
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
|
1 year ago |
sigonasr2
|
1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
1 year ago |
sigonasr2
|
bc23188d60
|
Hitbox fade hints implemented for colliding terrain.
|
1 year ago |
sigonasr2
|
3f60180b68
|
Build 1418. Slime King fight is fully implemented.
|
1 year ago |
sigonasr2
|
caddaefb02
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
|
1 year ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
|
1 year ago |
sigonasr2
|
76d45f2563
|
Phase 3 patterns implemented.
|
1 year ago |
sigonasr2
|
cf782c29bb
|
Tuned jump delays and values for phase 2.
|
1 year ago |
sigonasr2
|
b57027e13e
|
Make the animation speedy.
|
1 year ago |
sigonasr2
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
|
1 year ago |
sigonasr2
|
3c3d32bf7e
|
Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
|
1 year ago |