214 Commits

Author SHA1 Message Date
b1885a1c1e Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 2023-08-13 22:05:34 -05:00
6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2023-08-13 02:12:19 -05:00
13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00
1c2106135d Player configuration file implemented. 2023-08-06 15:20:54 -05:00
b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2023-08-06 15:07:53 -05:00
e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2023-07-29 10:21:53 -05:00
bd407aca83 Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-28 20:17:09 +00:00
cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2023-07-28 04:41:18 -05:00
690171497f Refactored class initializations so reading into class list data from config files works properly. 2023-07-26 19:46:39 -05:00
3cb8c43da1 Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 21:08:17 +00:00
1e08589403 Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 20:37:52 +00:00
68393d2b07 Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 19:53:34 +00:00
11aa50105c Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 18:08:06 +00:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
19c2c198e6 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2023-07-25 17:34:53 -05:00
81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
664ca68010 Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2023-07-23 12:33:20 -05:00
9ebe5a21a0 Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
79a8dca88a Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
88df322042 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
eb5bb15918 Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-21 18:47:45 +00:00
50a73a53e7 Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
21f7278510 Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-19 20:36:01 +00:00
e0b1f74c5f Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 21:05:50 +00:00
7ec58742de Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 19:43:51 +00:00
8d117c42e3 Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
7388ffc923 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-13 17:46:22 +00:00
1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
bcd8569804 Move class-specific animation update functions into their own class update functions. 2023-07-13 01:42:20 -05:00
0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
0229982717 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
e172483cc6 Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 17:24:50 +00:00
5a0e4d0d01 Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 15:33:50 +00:00
228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
50cb945df4 Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:31:13 +00:00
0529de4bf9 Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2023-07-07 21:35:44 -05:00
9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2023-07-07 17:44:06 -05:00
d494be6970 Added collision checks and interactions based on upper/lower level status. 2023-07-07 19:48:45 +00:00
6b81cd6e84 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
7348426c71 Upper level and lower level rendering handled properly. 2023-07-07 04:49:26 -05:00