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sigonasr2
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AdventuresInLestoria
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Commit Graph
48 Commits (8c5438b73bcc466a93b16a59865ec0eac4bb1674)
Author
SHA1
Message
Date
sigonasr2
5f0a516be5
Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
6 months ago
sigonasr2
cfbd4dce97
Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522.
6 months ago
sigonasr2
c55a3a1e6b
On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
6 months ago
sigonasr2
d500e48e67
Tuned wind streak spawns and settings. Good to go. Release Build 9491.
7 months ago
sigonasr2
d3374062fe
Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
7 months ago
sigonasr2
b956a103df
Define tornado bullet type and attack. Release Build 9451.
7 months ago
sigonasr2
ad14544418
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
7 months ago
sigonasr2
862d047b06
Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
7 months ago
sigonasr2
fa0caa5fa9
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
7 months ago
sigonasr2
177d62af58
Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.
7 months ago
sigonasr2
29a36770aa
Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
7 months ago
sigonasr2
c2b2652810
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
7 months ago
sigonasr2
79b595bbef
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
7 months ago
sigonasr2
beb1bdfc79
Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.
7 months ago
sigonasr2
5c7e5a3ab3
Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
7 months ago
sigonasr2
3051422383
Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
7 months ago
sigonasr2
cdda8c9a99
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
8 months ago
sigonasr2
76c1396fec
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
8 months ago
sigonasr2
00b18355c1
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
8 months ago
sigonasr2
c37d52d186
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
8 months ago
sigonasr2
d40ab48e78
Use smaller images for class character/visual novel sprites. Release Build 9020.
8 months ago
sigonasr2
50515c515c
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
8 months ago
sigonasr2
f769a77e42
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
8 months ago
sigonasr2
512c46ea8a
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
8 months ago
sigonasr2
bba33d43d2
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue
#37
. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
8 months ago
sigonasr2
91a660c5b4
Rebuild master branch build. Release Build 8667.
8 months ago
sigonasr2
c362721096
Added noise to grass/ground tiles of maps.
8 months ago
sigonasr2
02e7d5665a
Added vignette effect when taking damage. Release Build 8614.
8 months ago
sigonasr2
7cdcebc71e
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
8 months ago
sigonasr2
9a3cbc40f9
Prep Time Trial system structure. Release Build 8492.
9 months ago
sigonasr2
18bfa4a26b
Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
9 months ago
sigonasr2
9ca52cbead
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
9 months ago
sigonasr2
d348d6505c
Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.
9 months ago
sigonasr2
f8e7144a02
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
9 months ago
sigonasr2
15d5d2fb4a
Tie PGE font setting to resource pack loading system. Release Build 8168.
9 months ago
sigonasr2
585cd209be
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
cb0e6105f2
Marketiiiiiiiiing
9 months ago
sigonasr2
9133ab9e94
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
6ff939e491
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
6e4f206391
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
8ec8a5a263
Ranger hairstyle changed.
9 months ago
sigonasr2
f272e774f5
Include new story art.
9 months ago
sigonasr2
a8b5b3f84a
Added shadow underneath bridge for Stage I-I. Release Build 7902.
9 months ago
sigonasr2
a9a640be82
Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
9 months ago
sigonasr2
2d0702af2c
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
10 months ago
sigonasr2
53b5c1f967
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
10 months ago
sigonasr2
2253c14f4c
Include `git-filter-repo` script. Rewrite history to exclude gamepack.pak file. Regenerate locked gamepack.pak file using unpublished key data. Release Build 7609.
10 months ago
sigonasr2
5035dd5af9
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
10 months ago