Commit Graph

22 Commits (8c34640e528aac348fe6ae7dd43cdaa264e244df)

Author SHA1 Message Date
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
sigonasr2 60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 1 year ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 1 year ago
sigonasr2 1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support. 1 year ago
sigonasr2 5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 7598578890 Added emscripten auto-compile capabilities to Release builds. 1 year ago
sigonasr2 26aeb8d440 Implemented auto-incrementing project version numbers. 1 year ago
sigonasr2 d099bdde84 Include game icon in executable and game window (such a PITA) 1 year ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 1 year ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
sigonasr2 01d1e44839 Added Bullet shooting 1 year ago
sigonasr2 7e543a3021 Implement ground slam animation 1 year ago
sigonasr2 c680d52431 Add Spinning attack animation 1 year ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 1 year ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 1 year ago
sigonasr2 1e0e40c77b Refactor animation data location. 1 year ago
sigonasr2 86867cd82c Prep Monster structures 1 year ago
sigonasr2 cbbee7aaa4 Initial setup of Monster structures 1 year ago
sigonasr2 2d1b8472e1 Player animations and states implemented. 1 year ago
sigonasr2 3dac286089 Implement TransformedView and Camera util 1 year ago
sigonasr2 6b9787d29b Add project files. 1 year ago