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sigonasr2
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AdventuresInLestoria
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Commit Graph
2 Commits (8a1689cb072e4abe9770470122c9a7dbef713bea)
Author
SHA1
Message
Date
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
1 year ago
sigonasr2
acaf1bc3bf
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
1 year ago
sigonasr2
8a1d8868c9
All sound effects now accept positions as well for surround sound effects during combat.
1 year ago
sigonasr2
0643393b9c
Added Sound effect configuration and implementation.
1 year ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
1 year ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
1 year ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
1 year ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
1 year ago
sigonasr2
318719d46f
Implement crafting requirement structures and dummy data for equipment.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
2 years ago
sigonasr2
045441b595
Add in Charged Shot ability and allow precasting without the targeting indicator.
2 years ago
sigonasr2
9ebe5a21a0
Implemented Ranger auto attack plus animations.
2 years ago
sigonasr2
79a8dca88a
Refactor Animation loading to reduce repetition.
2 years ago
sigonasr2
73d29a2ab5
Added lingering field effect.
2 years ago
sigonasr2
0dfb58a777
Add in inherited class structure for effects, so effects can have customized behaviors.
2 years ago
sigonasr2
0229982717
Added lightning bolt attack, added emitter system
2 years ago
sigonasr2
78b6113d8e
Added mini particles for teleporting.
2 years ago
sigonasr2
ba6bc74f1f
Add energy bolt splash effect and fade out.
2 years ago
sigonasr2
db7744dad3
Wizard energy bolt attack implemented.
2 years ago
sigonasr2
9a8859ffe8
Adjusted shoot afar AI to account for collision tiles.
2 years ago
sigonasr2
ccfeae19d4
Sonic Slash implemented for Warrior. Build updated w/new features.
2 years ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
2 years ago
sigonasr2
9e6573729e
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
2 years ago
sigonasr2
4b98518fcf
Added Warrior swing sword animation
2 years ago
sigonasr2
7e543a3021
Implement ground slam animation
2 years ago
sigonasr2
776bf9165d
Loaded slime animation sheet
2 years ago
sigonasr2
1e0e40c77b
Refactor animation data location.
2 years ago