sigonasr2
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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1 year ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2, Sig, Sigo
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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fac52ec521
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Teleport animation implemented.
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1 year ago |
sigonasr2
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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1 year ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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1 year ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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1 year ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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1 year ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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1 year ago |
sigonasr2
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2f95e71114
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Fix bug with missing return value for effect updating.
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1 year ago |
sigonasr2
|
9db2565060
|
Added health indicator
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1 year ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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1 year ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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1 year ago |
sigonasr2
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0fa77fa944
|
Spin attack refinements.
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1 year ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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1 year ago |
Nic0Nic0Nii
|
306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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21760fbbbc
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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1 year ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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1 year ago |