Commit Graph

13 Commits (88666b1d61f0f1df37489d5a2984b5eadc83e9be)

Author SHA1 Message Date
sigonasr2 88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 1 year ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2, Sig, Sigo 408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop 1 year ago
sigonasr2, Sig, Sigo fac52ec521 Teleport animation implemented. 1 year ago
sigonasr2, Sig, Sigo d658bb9973 Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 1 year ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 1 year ago