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4508c9b9e3
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Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 16:52:36 +00:00 |
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c88d5f1708
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Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 15:33:50 +00:00 |
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cd3ebd4fc0
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2023-07-10 19:29:04 -05:00 |
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794fb92534
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Upper level and lower level spawning now distinguished in map editor.
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2023-07-10 19:22:33 -05:00 |
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90680af4ba
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Tidy up map zones, fix upper and lower level collision interactions.
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2023-07-10 19:07:59 -05:00 |
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0e26a9a090
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2023-07-10 18:48:57 -05:00 |
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39aa134e7c
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Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 20:31:13 +00:00 |
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c6220a6333
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 20:19:42 +00:00 |
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d916b03f9b
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Add in pathfinding abilities to monster movement strategies.
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2023-07-10 18:40:51 +00:00 |
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eb91cb1505
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 14:38:31 +00:00 |
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Quapsel
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41cfd02ecb
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small positions changes for 1-1 objects.
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2023-07-09 00:11:29 +02:00 |
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a6dbc81b78
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Include executable in build.
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2023-07-08 17:01:56 -05:00 |
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Quapsel
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5dca356aba
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placed Monsters for 1-1
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2023-07-08 23:54:31 +02:00 |
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0493252a08
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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c2cc6e83ab
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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6c70437620
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Added collision checks and interactions based on upper/lower level status.
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2023-07-07 19:48:45 +00:00 |
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28345ceddd
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Example prototype for monster spawning management added in 1-1.
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2023-07-07 06:48:17 -05:00 |
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0c28a3a608
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Layering rendering now proper.
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2023-07-07 06:42:49 -05:00 |
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53243e6871
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Upper level and lower level rendering handled properly.
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2023-07-07 04:49:26 -05:00 |
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6a8954b2bc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-07 04:31:39 -05:00 |
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bf01744143
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Zones caused the player to swap between upper and lower levels.
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2023-07-07 04:31:36 -05:00 |
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Quapsel
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13e443f14f
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2023-07-07 04:14:41 +02:00 |
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Quapsel
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0d006a3d77
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finished 1-1 part before bridge
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2023-07-07 03:06:30 +02:00 |
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d5f87de19a
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Staircase incremental movement implemented.
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2023-07-06 15:07:44 -05:00 |
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57490f86e1
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2023-07-06 14:24:43 -05:00 |
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5d31d4f3cc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-06 14:59:22 -05:00 |
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4f6ac393ed
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
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2023-07-06 20:25:55 +00:00 |
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d89aa712c4
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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7e5eb2335d
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Read Zone tile data from the map to prepare for special interactions in the game.
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2023-07-06 19:17:59 +00:00 |
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62b90b1618
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Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-06 18:11:52 +00:00 |
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559addb41f
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2023-07-06 18:03:35 +00:00 |
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460253d755
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Fire Bolt implemented.
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2023-07-06 04:35:40 -05:00 |
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9c13c8c331
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Added mini particles for teleporting.
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2023-07-06 03:43:34 -05:00 |
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6b782fb7b9
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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2023-07-06 03:31:47 -05:00 |
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388cf5bf02
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Use pathfinding algorithm to determine teleport validity.
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2023-07-06 03:22:05 -05:00 |
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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32857d793d
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-05 21:14:36 +00:00 |
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0c9469d982
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Teleport animation implemented.
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2023-07-05 19:40:05 +00:00 |
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86f22698cc
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2023-07-05 18:29:04 +00:00 |
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65cae7aea7
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Teleport code added in Wizard. Needs more debugging.
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2023-07-05 04:31:31 -05:00 |
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0482020b19
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Add energy bolt splash effect and fade out.
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2023-07-05 05:34:21 -05:00 |
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5523b3fd1a
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Fixed bug with bullet events deleting other unrelated bullets.
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2023-07-05 02:31:34 -05:00 |
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3134e3be80
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-05 02:19:00 -05:00 |
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90626bf628
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Death animation now tied to monster data.
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2023-07-05 02:18:58 -05:00 |
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Quapsel
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0151cadcf4
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Chapter 2 added on World Map
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2023-07-04 14:34:53 +02:00 |
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f819eabbf9
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-02 08:42:20 -07:00 |
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762c46bd44
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Refactored all the game classes into derived classes.
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2023-07-02 08:42:18 -07:00 |
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Quapsel
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a2408e5993
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new tilesets + First Steps for creating a world map.
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2023-07-02 15:41:24 +02:00 |
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f92e0f7213
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Consolidated jump and shoot animations for monsters into MonsterData.
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2023-07-01 20:47:18 -07:00 |
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0105910720
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-06-30 15:44:43 -07:00 |
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