77 Commits

Author SHA1 Message Date
8862c3eb08 Warrior ability custom parameters implemented. 2023-07-28 03:28:42 -05:00
19a63bb9d7 Oh, let's not actually include a bad config file. 2023-07-27 18:30:56 -05:00
8fc0d7c624 <<std::endl 2023-07-27 18:30:30 -05:00
82f51cadb8 Include error handling to make detecting bugs or typos easier due to missing configuration items. 2023-07-27 18:26:23 -05:00
21b4f6d968 Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-27 21:21:39 +00:00
2c183a5481 Added casting time parameters to ability configuration files. 2023-07-26 20:51:07 -05:00
bf25a11c32 Read all basic skill data from class configuration files. 2023-07-26 20:22:33 -05:00
fce9a9bc24 Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 21:08:17 +00:00
7eb1abaec0 Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 20:37:52 +00:00
460ea2d0c2 Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 18:08:06 +00:00
c17ff42a23 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
fad343bde3 Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
38b80e8e25 Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-12 20:13:46 +00:00
d66e780504 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
794fb92534 Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
c6220a6333 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:19:42 +00:00
Quapsel
41cfd02ecb small positions changes for 1-1 objects. 2023-07-09 00:11:29 +02:00
Quapsel
5dca356aba placed Monsters for 1-1 2023-07-08 23:54:31 +02:00
0493252a08 Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2023-07-07 21:35:44 -05:00
c2cc6e83ab Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2023-07-07 17:44:06 -05:00
28345ceddd Example prototype for monster spawning management added in 1-1. 2023-07-07 06:48:17 -05:00
0c28a3a608 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
Quapsel
13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2023-07-07 04:14:41 +02:00
Quapsel
0d006a3d77 finished 1-1 part before bridge 2023-07-07 03:06:30 +02:00
d5f87de19a Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
460253d755 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
0482020b19 Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
Quapsel
0151cadcf4 Chapter 2 added on World Map 2023-07-04 14:34:53 +02:00
Quapsel
a2408e5993 new tilesets + First Steps for creating a world map. 2023-07-02 15:41:24 +02:00
Quapsel
6f3ad013e2 First Boss Stage + a little work on 1-2 2023-06-30 13:43:03 +02:00
Quapsel
018626dacb first steps for 1-2 2023-06-28 18:21:38 +02:00
Quapsel
f269742559 1-1 Terrain almost done 2023-06-27 17:20:51 +02:00
5739ae9861 Fix map path so it's not pointing to a Quapsel directory 2023-06-26 12:32:22 -07:00
Quapsel
43bf7234fb Added new Tileset (grass_tiles_modded) and small 1-1 edited 2023-06-26 21:05:48 +02:00
Quapsel
075fe53f38 some progress on 1-1 2023-06-26 14:52:22 +02:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
5ffcf3126a Basic foreground layer hiding code implementation. 2023-06-22 22:09:11 -07:00
e6268b0edc Can now load maps from other directories. 2023-06-22 05:38:44 -07:00