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sigonasr2
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AdventuresInLestoria
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Commit Graph
11 Commits (85e8958ebfd52891a5fde5070bc648eac478b84e)
Author
SHA1
Message
Date
sigonasr2
d6a44c149d
Wolves changed to Windhounds.
10 months ago
sigonasr2
7cd3600f42
Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
10 months ago
sigonasr2
c193aa7116
Added collision handling for areas where there are no valid tiles.
11 months ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
11 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
bcc71601b6
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
11 months ago
sigonasr2
ac8bca2396
Birbs
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
sigonasr2
bbc027609b
Setup configuration framework and test music for audio engine.
11 months ago
sigonasr2
552ba91d16
Update gitignore with new project name. Update tiled project.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
9756cc4a78
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
12 months ago
sigonasr2
fcb3ee87fd
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
12 months ago
sigonasr2
4463fbbae5
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
1 year ago
sigonasr2
eeb24934a3
Added an end zone ring graphic.
1 year ago
sigonasr2
ce3be8b05d
Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
1 year ago
sigonasr2
008f6a28f6
Added map tests and map type properties to all maps.
1 year ago
sigonasr2
d70297578c
Added map enum types and setup stage plate object and connectors.
1 year ago
sigonasr2
203290c94a
Added static tileset world optimization and generation features.
1 year ago
sigonasr2
c4db27a78d
Boss name overlays added to map editor and game.
1 year ago
sigonasr2
5140b92317
Water tile reflections implemented.
1 year ago
sigonasr2
9811644207
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
1 year ago
sigonasr2
c75e56d642
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
1 year ago
sigonasr2
228a3caa0e
Upper level and lower level spawning now distinguished in map editor.
1 year ago
sigonasr2
85af67fa60
Example prototype for monster spawning management added in 1-1.
1 year ago
Quapsel
4a18722f93
added Spawn Group Locations for 1-1. Spawn Groups still empty.
1 year ago
sigonasr2
2b3dfb63aa
Staircase incremental movement implemented.
1 year ago
sigonasr2
7e4816631c
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
1 year ago
sigonasr2
ef83e7f865
Bridge flags properly enabled and working. Fix image paths in maps.
1 year ago
sigonasr2
cdab15d8d3
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
1 year ago
sigonasr2
5ffcf3126a
Basic foreground layer hiding code implementation.
1 year ago
sigonasr2
b2eda563f2
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
1 year ago
sigonasr2
73e3b5a18e
Included new potential object types.
1 year ago
sigonasr2
f5bc7ee824
Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
1 year ago