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sigonasr2
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AdventuresInLestoria
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11 Commits (84e713b9a24719ebd6613006fb0c28912614d9f3)
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Date
sigonasr2
469c360e51
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
9 months ago
sigonasr2
2d0702af2c
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
9 months ago
sigonasr2
4b3b36bdfd
Added tutorial tooltips. Release Build 7758.
9 months ago
sigonasr2
e8ac5a957f
Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644.
9 months ago
sigonasr2
99049d6fa0
Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
9 months ago
sigonasr2
0861419582
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
9 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
fed07eddd6
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
10 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
4c290e81aa
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
11 months ago
sigonasr2
5d1e0b5a7a
Completed image caching technique for rendering text using the normal engine draw functions.
11 months ago
sigonasr2
8581633cab
Added sprite versions of updated wrap text functions.
12 months ago
sigonasr2
d29f7d47bd
Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
12 months ago
sigonasr2
4bab1397dc
Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
12 months ago
sigonasr2
df1d9771aa
Implemented hex color font coloring.
12 months ago
sigonasr2
808cc32418
Implemented color code text in PGE.
12 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
403690747d
Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2
42f8e25cdf
Walk animation controller now applied to the overworld map stage.
1 year ago
sigonasr2
c065e9f6fb
Fix State_OverworldMap dependency in TMXParser.h
1 year ago
sigonasr2
76136a3f68
Added overworld map connection point reading to TMXParser.
1 year ago
sigonasr2
598ce523e9
Confirm and Back Buttons added.
1 year ago
sigonasr2
b702fa2fe5
Add main menu window interface outlines. Fixed menu labels not being centered properly.
1 year ago
sigonasr2
04d6f42526
Handled dynamic adding and removing of inventory items and syncing with menu systems.
1 year ago
sigonasr2
c1d64e7bd1
Window centering and positioning added.
1 year ago
sigonasr2
773f72a45c
Main Menu and Game Play state switching.
1 year ago