Commit Graph

1 Commits (83afbb2720428e4c1078a1f653ab6d09c6b46e2a)

Author SHA1 Message Date
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago