Commit Graph

70 Commits (83afbb2720428e4c1078a1f653ab6d09c6b46e2a)

Author SHA1 Message Date
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 10 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 10 months ago
Nic0Nic0Nii fcfdd6aba5 Implement helper health percent remaining functions for monsters. Added framework for second boss monster script. 10 months ago
sigonasr2 7cf44b2462 Added infinite and nan checks for positions. 11 months ago
sigonasr2 c1c119e143 Update 'Adventures in Lestoria/Monster.h' 11 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 b7ef0c8712 Added knockup status for players/monsters. 11 months ago
sigonasr2 3e2bd6feb6 Add bear sprite and bear strategy framework. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 e8d2ec9e9d Frog behavior implemented. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
sigonasr2 1655fe7b51 Frog animations setup. Frog tongue bullet setup. 11 months ago
sigonasr2 2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago
sigonasr2 6d11eb5048 Update to geom2d 2.0 util 11 months ago
sigonasr2 5f1b07d8b5 Refactoring A* algorithm to use a set structure instead of an array. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 11 months ago
sigonasr2 52d36eab3b Properly reset the player's health and mana between stages. 11 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 11 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
sigonasr2 455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3f9543d93b Added more indicators for healing, mana, and interruption. 1 year ago
sigonasr2 a3ac1243d7 Item Drops implemented on monster kills. 1 year ago
sigonasr2 a29df8b954 Monster Drop Data reading from configuration implemented. 1 year ago
sigonasr2 b61f9ddf96 Setup monster drop config data and monster drop data structure. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2 f0169b06ab Display DPS tracker + encounter timer 1 year ago
sigonasr2 c4db27a78d Boss name overlays added to map editor and game. 1 year ago
sigonasr2 caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 cb600c8ea4 Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete. 1 year ago
sigonasr2 ba8a1bd091 Monster water reflections implemented. 1 year ago
sigonasr2 100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
sigonasr2 54e72d088e Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues. 1 year ago
Nic0Nic0Nii 39c4db9c6f Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type. 1 year ago
Nic0Nic0Nii b39bed3958 Implement custom attributes for monsters. 1 year ago
Nic0Nic0Nii a69be08a1a Size reduction on slime king per phase. Add in size transition amounts based on time. 1 year ago