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82e4a1024f
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Phase 1 Bullet shot pattern for Slime King implemented.
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2023-09-09 05:51:15 -05:00 |
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4d3a827437
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Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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2023-09-09 05:38:37 -05:00 |
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334b2d49cf
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2023-09-09 04:43:52 -05:00 |
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8a1b9d6b74
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2023-09-08 19:45:00 -05:00 |
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4c8e43e093
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Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-08 17:19:42 +00:00 |
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9a367d3386
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Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-08 14:36:31 +00:00 |
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