Commit Graph

100 Commits (81bfbfb8608132eb903cb90304f0357bbd85b525)

Author SHA1 Message Date
sigonasr2 7cf3c53e91 Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect. 1 month ago
sigonasr2 16708108e6 Move Attack Arc function into its own function for portability. 1 month ago
sigonasr2 46ba7a780d Octopus arm AI 1 month ago
sigonasr2 b11d209813 Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 2 months ago
sigonasr2 446be1e02f Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714. 2 months ago
sigonasr2 2f441f76b7 Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 2 months ago
sigonasr2 3684e0f211 Implemented Crab AI. Release Build 11683. 2 months ago
sigonasr2 9ec850fdd0 Implemented Seagull AI. Release Build 11673. 2 months ago
sigonasr2 aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 2 months ago
sigonasr2 422c6f02cc Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657. 2 months ago
sigonasr2 5f63f23635 Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 2 months ago
sigonasr2 d432966e3e Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented). 3 months ago
sigonasr2 da2640fbc1 Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638. 3 months ago
sigonasr2 0e3a4c0ba7 Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 3 months ago
sigonasr2 d6c2b6c87f Implement Pirate Marauder AI. Release Build 11609. 3 months ago
sigonasr2 9509f317c3 Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 3 months ago
sigonasr2 90d9bc86b1 Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
sigonasr2 7ae4fbea3a Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188. 5 months ago
sigonasr2 0b4b1d6566 Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146. 5 months ago
sigonasr2 ad1dafa0b4 Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044. 5 months ago
sigonasr2 7086a8807b Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039. 5 months ago
sigonasr2 7bb265e82a Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 5 months ago
sigonasr2 001d5e1c79 Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994. 5 months ago
sigonasr2 08cdf26605 Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979. 5 months ago
sigonasr2 89db31ceea Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951. 5 months ago
sigonasr2 1c9641be0c Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 6 months ago
sigonasr2 db515cca4c Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678. 6 months ago
sigonasr2 82faa111bb Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648. 6 months ago
sigonasr2 02b06424a9 Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641. 6 months ago
sigonasr2 daad7d82fb Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630. 6 months ago
sigonasr2 c02d6cdb47 Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622. 6 months ago
sigonasr2 480039d64c Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613. 6 months ago
sigonasr2 b06199efe0 Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585. 6 months ago
sigonasr2 13b3e74591 Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578. 6 months ago
sigonasr2 f24cf38f85 Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576. 6 months ago
sigonasr2 efcd3f0bf8 Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554. 6 months ago
sigonasr2 a1e04d38d9 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. 6 months ago
sigonasr2 6be3e5e83d Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 6 months ago
sigonasr2 78d2234ccc Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524. 6 months ago
sigonasr2 59dcde475a Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. 6 months ago
sigonasr2 6016316503 Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. 7 months ago
sigonasr2 831901cc08 Tuned wind streak spawns and settings. Good to go. Release Build 9491. 7 months ago
sigonasr2 e83515e6a0 Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486. 7 months ago
sigonasr2 fb6e47fbfa Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483. 7 months ago
sigonasr2 3c47cb908e Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482. 7 months ago
sigonasr2 32c0052971 Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473. 7 months ago
sigonasr2 7cf8c0b138 Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455. 7 months ago
sigonasr2 b7372ec283 Define tornado bullet type and attack. Release Build 9451. 7 months ago
sigonasr2 e53f7cb4cd Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. 7 months ago
sigonasr2 bea3d5b6ee Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434. 7 months ago