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3f60180b68
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Build 1418. Slime King fight is fully implemented.
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2023-09-23 16:27:10 -05:00 |
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caddaefb02
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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2023-09-23 15:28:21 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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76d45f2563
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Phase 3 patterns implemented.
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2023-09-23 13:46:18 -05:00 |
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cf782c29bb
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Tuned jump delays and values for phase 2.
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2023-09-23 13:12:00 -05:00 |
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1bb87eab23
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Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-23 17:35:37 +00:00 |
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adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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2023-09-19 05:58:55 -05:00 |
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7745010099
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Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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2023-09-19 03:38:09 -05:00 |
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43b5503661
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Added particle effects for slime king jump and landing.
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2023-09-16 07:42:15 -05:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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ee16393f85
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Fix incorrect ordering of fade layers.
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2023-09-12 03:09:21 -05:00 |
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100a3ece57
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Finished slime king jump attack, account for Z axis when determining damage validity.
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2023-09-11 05:27:36 -05:00 |
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942e8e0ef7
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2023-09-09 07:10:31 -05:00 |
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efdf696d2c
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Phase 1 Bullet shot pattern for Slime King implemented.
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2023-09-09 05:51:15 -05:00 |
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244ac80d2a
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2023-09-09 04:43:52 -05:00 |
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c9fa25a823
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Slime King Graphics prepared.
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2023-09-06 23:57:14 -05:00 |
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c8dba733d0
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Added in config parameters for slime king
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-06 20:03:22 +00:00 |
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b1885a1c1e
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Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
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2023-08-13 22:05:34 -05:00 |
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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2023-08-13 20:53:39 -05:00 |
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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