Commit Graph

7 Commits (7a46f79f2bb3da861f615bcecd4beb188958cfb3)

Author SHA1 Message Date
sigonasr2 d9b1908985 Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
sigonasr2 f9b00a8931 Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 e3d0283fcb Prepare framework with Draw and DrawDecal split. 1 year ago
sigonasr2 f0169b06ab Display DPS tracker + encounter timer 1 year ago
sigonasr2 adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
sigonasr2 efdf696d2c Phase 1 Bullet shot pattern for Slime King implemented. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago