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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-15 17:07:14 +00:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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f67866d370
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Remove animated water test tile.
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2023-09-13 19:01:57 -05:00 |
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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2023-09-12 16:48:28 -05:00 |
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8aba4dfc5b
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Prep animated tile structures.
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2023-09-12 05:07:12 -05:00 |
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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2023-09-12 04:54:58 -05:00 |
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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2023-09-12 00:29:07 -05:00 |
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Quapsel
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2287b186f1
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Boss Stage 1 v2
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2023-07-30 16:20:54 +02:00 |
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